Controlled Storm
White (4 cards)
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Blinding Light

Weather — Advanced
Weather 3 (This card comes into play with 3 weather tokens on it. During your upkeep, remove a weather token. When all weather tokens are removed, sacrifice this card. Other cards with weather cannot be played while this is in play.)
Opponent’s creatures gain Defender and -1/-0.
1/38
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Clearing Day

Weather — Advanced
Weather 4 (This card comes into play with 4 weather tokens on it. During your upkeep, remove a weather token. When all weather tokens are removed, sacrifice this card. Other cards with weather cannot be played while this is in play.)
White creatures gain +1/+1 and first strike. All white spells cost
less to play.
2/38
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Perpetual Twilight


Weather — Legendary
Weather 4 (This card comes into play with 4 weather tokens on it. During your upkeep, remove a weather token. When all weather tokens are removed, sacrifice this card. Other cards with weather cannot be played while this is in play.)
White creatures gain +1/+2 and haste. Black spells cost
more to play. You may sacrifice a plains add one weather token to Perpetual Twilight.
3/38
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Sunny
Weather — Basic
Weather 3 (This card comes into play with 3 weather tokens on it. During your upkeep, remove a weather token. When all weather tokens are removed, sacrifice this card. Other cards with weather cannot be played while this is in play.)
All creatures gain haste. White creatures gain +0/+1. All white spells cost
more to play.
4/38
Blue (8 cards)
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Rain of Tears


Weather — Legendary
Weather 4 (This card comes into play with 4 weather tokens on it. During your upkeep, remove a weather token. When all weather tokens are removed, sacrifice this card. Other cards with weather cannot be played while this is in play.)
: Blue creatures gain +3/+2 until end of turn. Red and white creatures get -1/-1. All creatures lose haste, first strike, and vigilance.
: Sacrifice a creature. Put another weather token on Rain of Tears.
10/38
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Snow
Weather — Basic
Weather 3 (This card comes into play with 3 weather tokens on it. During your upkeep, remove a weather token. When all weather tokens are removed, sacrifice this card. Other cards with weather cannot be played while this is in play.)
All creatures lose first strike. Blue creatures gain +0/+1. All snowed covered lands produce
more mana when tapped.
11/38
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Snow Storm


Weather — Advanced
Weather 5 (This card comes into play with 5 weather tokens on it. During your upkeep, remove a weather token. When all weather tokens are removed, sacrifice this card. Other cards with weather cannot be played while this is in play.)
Blue and Black creatures get +1/+3.
Upkeep
12/38
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Blanket Winter

Weather — Advanced
Weather 3 (This card comes into play with 3 weather tokens on it. During your upkeep, remove a weather token. When all weather tokens are removed, sacrifice this card. Other cards with weather cannot be played while this is in play.)
All creatures gain Defender (This creature can’t attack.) and cannot use any abilities. All blue and white creatures get +0/+1.
5/38
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Downpour


Weather — Advanced
Weather 5 (This card comes into play with 5 weather tokens on it. During your upkeep, remove a weather token. When all weather tokens are removed, sacrifice this card. Other cards with weather cannot be played while this is in play.)
All creatures lose first strike and haste. Blue and black creatures gain +1/+2. Red and White creatures get -1/-0.
6/38
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Flooding Rains
Weather — Basic
Weather 3 (This card comes into play with 3 weather tokens on it. During your upkeep, remove a weather token. When all weather tokens are removed, sacrifice this card. Other cards with weather cannot be played while this is in play.)
All creatures lose all landwalk abilities. Blue and green creatures gain +1/+0. Islands and Swamps produce
more when tapped.
7/38
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Freezing Rains


Weather — Advanced
Weather 3 (This card comes into play with 3 weather tokens on it. During your upkeep, remove a weather token. When all weather tokens are removed, sacrifice this card. Other cards with weather cannot be played while this is in play.)
All creatures lose all abilities. Blue and green creatures get +0/+2.
: Target land becomes a snow covered land.
8/38
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Living Snow



Weather — Legendary Elemental
Weather 4 (This card comes into play with 4 weather tokens on it. During your upkeep, remove a weather token. When all weather tokens are removed, sacrifice this card. Other cards with weather cannot be played while this is in play.)
Living Snow’s power and toughness is equal to the number of weather tokens on Living Snow.
All creatures lose first strike. Other blue creatures gain +0/+1. All snowed covered lands produce
more mana when tapped.
Tap 
to add another weather token to Living Snow.
*/*
9/38
Black (4 cards)
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Darkness Dawns


Weather — Advanced
Weather 4 (This card comes into play with 4 weather tokens on it. During your upkeep, remove a weather token. When all weather tokens are removed, sacrifice this card. Other cards with weather cannot be played while this is in play.)
Black creatures gain +1/+1. All white spells cost
more to play.
: Clash with target player. If you win, target player discards 2 cards.
13/38
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Great Darkness



Weather — Legendary
Weather X (This card comes into play with X weather tokens on it. During your upkeep, remove a weather token. When all weather tokens are removed, sacrifice this card. Other cards with weather cannot be played while this is in play.)
X is the number of swamps you have in play. Black creatures gain +1/+1. White spells cost
more to play. Creatures with shadow gain an additional +2/+2.
Upkeep 
14/38
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Overcast
Weather — Basic
Weather 3 (This card comes into play with 3 weather tokens on it. During your upkeep, remove a weather token. When all weather tokens are removed, sacrifice this card. Other cards with weather cannot be played while this is in play.)
Flashback cannot by played. Black creatures gain +0/+1. All white spells cost
more to play.
15/38
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Poison Wind

Weather — Advanced
Weather 3 (This card comes into play with 3 weather tokens on it. During your upkeep, remove a weather token. When all weather tokens are removed, sacrifice this card. Other cards with weather cannot be played while this is in play.)
During your upkeep place a -1/-1 counter on all creatures in play and deal one damage to each player.
16/38
Red (4 cards)
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Arid Heat


Weather — Advanced
Weather 4 (This card comes into play with 4 weather tokens on it. During your upkeep, remove a weather token. When all weather tokens are removed, sacrifice this card. Other cards with weather cannot be played while this is in play.)
Blue creatures lose -2/-1. All blue spells cost
more to play. All red creatures gain haste.
17/38
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Drought 




Weather — Legendary
Weather 5 (This card comes into play with 5 weather tokens on it. During your upkeep, remove a weather token. When all weather tokens are removed, sacrifice this card. Other cards with weather cannot be played while this is in play.)
Blue creatures get -2/-1. Green creatures get -1/-1. All red creatures gain haste and +2/+1. All white creatures get +0/+1.
Sacrifice any card that produces a
and add a weather token to Drought.
18/38
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Dry 
Weather — Basic
Weather 3 (This card comes into play with 3 weather tokens on it. During your upkeep, remove a weather token. When all weather tokens are removed, sacrifice this card. Other cards with weather cannot be played while this is in play.)
All creatures lose haste. Red creatures gain +0/+1. All Blue spells cost
more to play.
19/38
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Dust Storm

Weather — Advanced
Weather 4 (This card comes into play with 4 weather tokens on it. During your upkeep, remove a weather token. When all weather tokens are removed, sacrifice this card. Other cards with weather cannot be played while this is in play.)
All creatures lose haste. No creature spells may be played while Dust Storm is in play. Red creatures gain +1/+2.
20/38
Green (4 cards)
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Endless Rain



Weather — Advanced
Weather 5 (This card comes into play with 5 weather tokens on it. During your upkeep, remove a weather token. When all weather tokens are removed, sacrifice this card. Other cards with weather cannot be played while this is in play.)
All creatures lose first strike and haste. Blue creatures gain +0/+1. Green creatures gain +1/+2. Swamps produce
in addition to a
. You may sacrifice a forest to add 2 weather tokens to Endless Rain.
21/38
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Growth Rains
Weather — Basic
Weather 3 (This card comes into play with 3 weather tokens on it. During your upkeep, remove a weather token. When all weather tokens are removed, sacrifice this card. Other cards with weather cannot be played while this is in play.)
All creatures lose Trample. Green creatures gain +0/+1/ All Swamps produce
inaddition to a
.
22/38
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Healing Rains



Weather — Legendary
Weather 3 (This card comes into play with 3 weather tokens on it. During your upkeep, remove a weather token. When all weather tokens are removed, sacrifice this card. Other cards with weather cannot be played while this is in play.)
Creatures you control gain, “
: You gain one life.” Sacrifice any card that produces a
or
to add one weather token to Healing Rains. Green creatures get +0/+1.
23/38
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Passing Storm

Weather — Advanced
Weather 2 (This card comes into play with 2 weather tokens on it. During your upkeep, remove a weather token. When all weather tokens are removed, sacrifice this card. Other cards with weather cannot be played while this is in play.)
Green creatures get +2/+3.
24/38
Multicolor (7 cards)
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Acid Rain




Weather — Advanced
This counts as a Weather card.
All creatures get -0/-2. All players get all -1 for every turn this card is in play. Destroy all artifacts when this card comes into play. Only red and white weather cards can be played when this card is in play. Discard this card when either a red or white weather card comes into play.
25/38
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Desert Sun


Weather — Advanced
This card counts as a Weather card.
Red and white creatures gain haste, first strike, and +1/+2. During your upkeep, sacrifice a creature. Discard this card when a blue, black or green weather card is player.
26/38
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Forest Frost


Weather — Advanced
Weather 4 (This card comes into play with 4 weather tokens on it. During your upkeep, remove a weather token. When all weather tokens are removed, sacrifice this card. Other cards with weather cannot be played while this is in play.)
to add
to your mana pool. All creatures lose trample. Green and blue creatures get +0/+2.
27/38
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Frigid Dawn

Weather — Advanced
Weather 3 (This card comes into play with 3 weather tokens on it. During your upkeep, remove a weather token. When all weather tokens are removed, sacrifice this card. Other cards with weather cannot be played while this is in play.)
All creatures have Defender (This creature can’t attack.)
28/38
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Liquid Nitrogen Rain



Weather — Advanced
Weather 3 (This card comes into play with 3 weather tokens on it. During your upkeep, remove a weather token. When all weather tokens are removed, sacrifice this card. Other cards with weather cannot be played while this is in play.)
Destroy all artifacts and enchantments in play. No creatures spells maybe played. All creatures become 1/1 frozen creature tokens with Defender (This creature can’t attack.).
29/38
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Starlight

Weather — Advanced
Weather 2 (This card comes into play with 2 weather tokens on it. During your upkeep, remove a weather token. When all weather tokens are removed, sacrifice this card. Other cards with weather cannot be played while this is in play.)
Starlight maybe played while any other black weather card is in play. Blue and Black creatures gain +1/+1.
30/38
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Sun Shower

Weather — Advanced
Weather 2 (This card comes into play with 2 weather tokens on it. During your upkeep, remove a weather token. When all weather tokens are removed, sacrifice this card. Other cards with weather cannot be played while this is in play.)
All creatures gain trample. Green and white creatures gain +1/+1.
31/38
Colorless (7 cards)
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Armored Sphere
Artifact — Equipment
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Equiped creature is unaffected by Weather cards and gets +0/+1.
32/38
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Gust
Weather — Advanced
Flash (You may play this spell any time you could play an instant.) (You may play this spell any time you could play an instant.)
Gust can only be played when there is another card with weather in play. Gust is discarded when the other card with weather is discarded. Creatures with flying get +2/+2.
33/38
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Strong Wind
Weather — Advanced
Flash (You may play this spell any time you could play an instant.) (You may play this spell any time you could play an instant.)
Strong Wind can only be played when there is another card with weather in play. Strong Wind is discarded when the other card with weather is discarded. All creatures get -1/+2. The player who did not play this card can only tap 5 land cards per turn.
34/38
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Tornado
Weather — Legendary
Weather 2 (This card comes into play with 2 weather tokens on it. During your upkeep, remove a weather token. When all weather tokens are removed, sacrifice this card. Other cards with weather cannot be played while this is in play.)
Tornado can only be played when there is another card with weather in play. Tornado is discarded when the other card with weather is discarded. Destroy all forests, swamps and creatures when this card comes into play. Each player may only play 1 spell while this card is in play.
35/38
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Wall of Wind
Weather — Creature Elemental Wall
Weather 3 (This card comes into play with 3 weather tokens on it. During your upkeep, remove a weather token. When all weather tokens are removed, sacrifice this card. Other cards with weather cannot be played while this is in play.)
Defender (This creature can’t attack.)
Target player’s creatures gain Defender.
: Deal 1 damage to target creature
1/5
36/38
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Weather Stabilizer
Artifact

: Affects of target weather card are no longer in affect until end of turn.
37/38
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Wind
Weather — Basic
Flash (You may play this spell any time you could play an instant.)
Wind can only be played when there is another card with weather in play. Wind is discarded when the other card with weather is discarded.
Creatures without flying get -1/+1. Creatures with flying get +1/+1.
38/38